Alexander Chatzizacharias
Developer tools and creative coding explorer | Vector databases and unconventional tech experiments
About
Alexander Chatzizacharias brings a playful and experimental approach to technical education, transforming complex concepts into engaging learning experiences. He has presented at Devoxx, one of the leading developer conferences, where his talks consistently blend technical depth with an unconventional delivery style.
His signature presentation style is evident in his "fun and absurd introduction to Vector Databases," a talk he has delivered multiple times to developer audiences. He explores emerging technologies like multimodal RAG (Retrieval-Augmented Generation), examining practical applications and asking creative questions about implementation possibilities.
Beyond standard technical topics, Alexander pushes the boundaries of developer tools in unexpected directions, including experimental projects like using IntelliJ as a game engine - demonstrating how familiar tools can be reimagined for entirely new purposes. His work sits at the intersection of practical developer education and creative technical exploration, making advanced concepts accessible while encouraging developers to think differently about the tools they use every day.
What Alexander Talks About
Vector databases: practical introductions and real-world applications
Multimodal RAG systems and their implementation possibilities
Creative and unconventional uses of developer tools
Making complex technical concepts accessible and entertaining
Experimental coding projects and pushing tool boundaries
Talks6
What is multimodal RAG, and can we build a village with it?
Multimodal Retrieval-Augmented Generation (RAG) is the art of using your own textual, visual and audio data to enhance prompts before they’re processed by a generative AI. Imagine users asking a question, the system querying your own data pool for answers, and then using generative AI to craft a coherent, relevant response… which is perfect for non-player characters (NPCs)! These are characters in video games that are not controlled by the player. Typically, NPCs have static and hardcoded responses, but with this approach we could make them more lifelike and fun to interact with! We can take it even further. Imagine NPCs interacting with each other, having goals, and moving around dynamically, all driven by complex RAG workflows. This idea is exactly what Alexander has explored and wants to share with you! Whether you’re a seasoned backend engineer or an adventurous developer seeking fresh ideas, Alexander will guide you through setting up basic to advanced RAG workflows. He'll demonstrate the challenges and benefits of using tools like Langchain4j to create RAG systems that provide up to date and factual answers. Alexander’s goal is to offer an engaging and fun look at RAG, inspiring you to dive in and explore its potential yourself. Get ready for a session that mixes education and absurd fun to discover the inner workings of multimodal RAG!

Let’s use IntelliJ as a game engine, just because we can

Let’s use IntelliJ as a game engine, just because we can
More Talks
A fun and absurd introduction to Vector Databases
A fun and absurd introduction to Vector Databases
A fun and absurd introduction to Vector Databases
At a Glance
Is this you?
Claim this profile to edit your bio, add talks, and get verified.
Know a talk we're missing?
Get in Touch
Save for Later
Frequently Appeared With
Speakers who have appeared at the same events
Similar Speakers
Related by topic and shared stages
Explore related directories
Conferences, directories, and industries connected to Alexander Chatzizacharias
