Let’s use IntelliJ as a game engine, just because we can
Speaker
About this talk
Ever wondered what would happen if you used IntelliJ IDEA as a game engine? Probably not, but Alexander did, and it turns out, it’s absurd and a lot of fun! Join Alexander for a lighthearted yet insightful dive into the absurdness of using one of the most sophisticated IDEs to create games within your codebase because... well, why not? In this talk, Alexander will walk you through his adventure of using the IntelliJ plugin platform to implement game logic, render graphics, and more. He’ll share the head-scratching moments, the "aha!" breakthroughs, and the plain stupidity of making this idea work. You'll see IntelliJ handling sprites, game physics, and maybe even a rogue mutable variable trying to destroy your cursor! This session is for anyone who believes that the best projects are born from a spark of curiosity and a sense of fun. Discover how pushing the boundaries of your tools can lead to unexpected innovations and a lot of laughs along the way. After all, the most important work we do is often the work we find the most fun. Come ready to chuckle, learn, and maybe even be inspired to try your own offbeat experiments!
More talks to watch
Kotlin - the new and noteworthyAnton Arhipov
Let’s use IntelliJ as a game engine, just because we canAlexander Chatzizacharias
Dockerfiles, Jib ..., what's the best way to run your Java code in Containers?Matthias Haeussle
A fun and absurd introduction to Vector DatabasesAlexander Chatzizacharias
How to survive as a developer in the exponential age of AI - KeynoteSander Hoogendoorn
Your frontend is ☠️ ⚠️ Let's measure its impact with CO2 jsKo Turk